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	<title>Core Fruition &#187; iPhone</title>
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		<title>iPhone Memory Debugging with NSZombie and Instruments</title>
		<link>http://www.fruitstandsoftware.com/blog/2010/01/iphone-memory-debugging-with-nszombie-and-instruments/</link>
		<comments>http://www.fruitstandsoftware.com/blog/2010/01/iphone-memory-debugging-with-nszombie-and-instruments/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 13:23:10 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Link]]></category>
		<category><![CDATA[Instruments]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[memory management]]></category>
		<category><![CDATA[NSZombie]]></category>

		<guid isPermaLink="false">http://www.fruitstandsoftware.com/blog/?p=455</guid>
		<description><![CDATA[NSZombie is easily one of the most valuable tools in any Cocoa developer&#8217;s toolbox. Check out Mark&#8217;s blog for a great introduction on using NSZombie from within Instruments: iPhone Memory Debugging with NSZombie and Instruments &#124; markjnet. Thanks to Jeff LaMarche for directing me to Mark&#8217;s blog in the first place.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>UIView Manipulation Made Easier with a Category</title>
		<link>http://www.fruitstandsoftware.com/blog/2009/07/uiview-manipulation-made-easier-with-a-category/</link>
		<comments>http://www.fruitstandsoftware.com/blog/2009/07/uiview-manipulation-made-easier-with-a-category/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 18:30:26 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[Sample Code]]></category>
		<category><![CDATA[Category]]></category>
		<category><![CDATA[CocoaHeads]]></category>
		<category><![CDATA[code reuse]]></category>
		<category><![CDATA[Debugging]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mistakes]]></category>
		<category><![CDATA[UIView]]></category>

		<guid isPermaLink="false">http://fruitstandsoftware.com/blog/?p=345</guid>
		<description><![CDATA[I was watching a presentation recently where the presenter showed the header for a category that he had added to UIView to make his life a little easier. The point of the talk did not center around the category so I never saw much more than the header, but that was all I needed to]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Standard iPhone Element Sizes</title>
		<link>http://www.fruitstandsoftware.com/blog/2009/07/standard-iphone-element-sizes/</link>
		<comments>http://www.fruitstandsoftware.com/blog/2009/07/standard-iphone-element-sizes/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 18:58:51 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Link]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[layout]]></category>

		<guid isPermaLink="false">http://fruitstandsoftware.com/blog/?p=343</guid>
		<description><![CDATA[Great quick reference for Standard iPhone Element Sizes at Jonathan George&#8216;s site.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>iPhone Development: Updating Project Hint</title>
		<link>http://www.fruitstandsoftware.com/blog/2009/07/iphone-development-updating-project-hint/</link>
		<comments>http://www.fruitstandsoftware.com/blog/2009/07/iphone-development-updating-project-hint/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 19:56:43 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Link]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[Xcode]]></category>

		<guid isPermaLink="false">http://fruitstandsoftware.com/blog/?p=338</guid>
		<description><![CDATA[Jeff posts a great hint that answers some problems that folks were having with one of my older posts, Finding Memory Leaks With The LLVM/Clang Static Analyzer Check out Jeff&#8217;s post here: iPhone Development: Updating Project Hint.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>WWDC09 Sessions &amp; Labs</title>
		<link>http://www.fruitstandsoftware.com/blog/2009/04/wwdc09-sessions-labs/</link>
		<comments>http://www.fruitstandsoftware.com/blog/2009/04/wwdc09-sessions-labs/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 00:18:51 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[Link]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[09]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[travel]]></category>
		<category><![CDATA[WWDC]]></category>

		<guid isPermaLink="false">http://fruitstandsoftware.com/blog/?p=226</guid>
		<description><![CDATA[Apple has posted the first set of scheduled sessions and labs for this year&#8217;s WWDC here: Worldwide Developers Conference 2009 &#8211; Sessions &#38; Labs. Off the top of my head I think I will be keeping an eye on: Advanced Debugging Cocoa Tips and Tricks Concurrent Programming in Cocoa Effective iPhone App Architecture Embedding Maps in]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>In Which I Join United Lemur</title>
		<link>http://www.fruitstandsoftware.com/blog/2008/11/in-which-i-join-united-lemur/</link>
		<comments>http://www.fruitstandsoftware.com/blog/2008/11/in-which-i-join-united-lemur/#comments</comments>
		<pubDate>Sun, 02 Nov 2008 11:59:54 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[New job]]></category>
		<category><![CDATA[United Lemur]]></category>

		<guid isPermaLink="false">http://fruitstandsoftware.com/blog/?p=81</guid>
		<description><![CDATA[The past few weeks have been quite the whirlwind of activity here at Camp Fruit Stand, and I have some exciting news: I am now an intern at United Lemur, working on an iPhone game for them, and loving every minute of it. As I look back at the date on my last post I&#8217;m]]></description>
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		<slash:comments>0</slash:comments>
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