Archive for July, 2009

UIView Manipulation Made Easier with a Category

I was watching a presentation recently where the presenter showed the header for a category that he had added to UIView to make his life a little easier. The point of the talk did not center around the category so I never saw much more than the header, but that was all I needed to recreate it for my use. Here’s the header:

#import <uikit/UIKit.h>
 
@interface UIView (MFAdditions)
 
- (id) initWithParent:(UIView *)parent;
+ (id) viewWithParent:(UIView *)parent;
 
// Position of the top-left corner in superview's coordinates
@property CGPoint position;
@property CGFloat x;
@property CGFloat y;
 
// Setting size keeps the position (top-left corner) constant
@property CGSize size;
@property CGFloat width;
@property CGFloat height;
 
@end

As you can see there isn’t a whole lot to this category, but if you’re doing a lot of view manipulation the benefits of it will rapidly become clear. There was one sticky wicket that I hit when implementing this class and it centers around this method:

+ (id) viewWithParent:(UIView *)parent;

When I first implemented this method I wrote it like so:

+ (id) viewWithParent:(UIView *)parent {
	return [[[UIView alloc] initWithParent:parent] autorelease];
}

This was all well and good as long as the only class that I was creating was a UIView, but I ran into trouble when I started creating UIImageViews. Instantiating new UIImageViews worked fine, but as soon as I called a UIImageView-specific method the app would crash:

*** -[UIView setImage:]: unrecognized selector sent to instance 0xd1b350

I struggled with the answer to this one for a while and it wasn’t until I presented my problem to the local CocoaHeads group did I get it all figured out. Here’s the correct way to write this method:

+ (id) viewWithParent:(UIView *)parent {
	return [[[self alloc] initWithParent:parent] autorelease];
}

By calling self instead of strongly typing the returned object as a UIView the class would dynamically determine the correct type at runtime.

You can download this category here: UIViewAdditions

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Standard iPhone Element Sizes

Great quick reference for Standard iPhone Element Sizes at Jonathan George‘s site.

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iPhone Development: Updating Project Hint

Jeff posts a great hint that answers some problems that folks were having with one of my older posts, Finding Memory Leaks With The LLVM/Clang Static Analyzer

Check out Jeff’s post here: iPhone Development: Updating Project Hint.

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Quick and Easy Drawing Performance Debugging with NSShowAllDrawing

While watching one of the WWDC09 session videos I was informed of a great tip that I had been previously unknown to me: Pass -NSShowAllDrawing YES as an argument to your application in Xcode to see a visual representation of the drawing that your application performs as it runs.

To illustrate how NSShowAllDrawing works and the issues it can help you correct I’ve put together two videos.  The first shows my app, Bezipped, in its current 1.0 state and its current drawing behavior.

This second video shows how I improved the drawing in Bezipped simply by setting the top-level container to be backed by a Core Animation layer:

I highly recommend giving your app a spin with NSShowAllDrawing if you haven’t already, it was certainly a real eye-opener for me.  There are some additional resources for debugging your drawing performance on OS X (as pointed out to me by André Pang) provided by Apple here: Drawing Performance Guidelines: Measuring Drawing Performance

Lastly, both Alan Rogers and Steve Streza pointed me towards Quartz Debug.app (included with the developer tools) as another means to see similar redrawing behavior.  I found Quartz Debug’s options to be a bit heavy-handed as the drawing performance of the entire OS was shown instead of just my app, but your mileage may vary.

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The Best Interface Builder Layout Ever

This morning I posted a screenshot of my Interface Builder layout on Twitter.  I didn’t think much of it at the time, but I received enough positive feedback on it that I decided to post it here for generations of future Cocoa developers to find.  The layout gets harder to work with the smaller your screen gets, but it works very well on my 24″ display.  Another tip for working well with IB: keep it in it’s own space and don’t let other apps invade that space.  I find that when I can concentrate just on my IB windows without having to mentally block out background windows it makes my workflow much smoother.

IB Layout

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ParseKit

While I don’t have an immediate need for ParseKit, I’m fairly certain that it’s going to come in very handy in the future.  Written by Todd Ditchendorf, the framework offers:

  1. String Tokenization via the Objective-C PKTokenizer and PKToken classes.
  2. Language Parsing via Objective-C – An Objective-C parser-building API (the PKParserclass and sublcasses).
  3. Parser Generation via Grammars – Generate an Objective-C parser for your custom language using a high-level grammar syntax (similar to yacc or ANTLR). While parsing, the parser will provide callbacks to your Objective-C code..

Head on over to the ParseKit website to download it.

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